Features & Bugfixes
The following provides a list of features and bugfixes added by the patch, sorted by version:
1.07:
- EMP works again
- ParaDrop UnitTypes and create true paradrop reinforcements
- Use the "Palette"-tag on animatons to be completely free in creating animations
- Create new radiation types for each weapon
- Play on a formerly disabled random map type, the Archipelago
- Make the random map generator place urban areas like in TS again
- Use the DisableLoadScreenTextfeature for loads of new possibilities for creating loadscreens
- Use a new superweapon that gives you money
- Use a new RA1-like superweapon that reveals the map, using Type=SpySat
- Make SuperWeapons fire automatically once they are charged, using AutoFire=yes
- Make your weapons more destructive using a CellSpread up to 100 (bugless this time ;)
- Customize the color of the Rad Eruption effect
- Major change: SpecialColor system abolished and replaced by the radiation tags
- Fix: SuperAnims now work for custom SWs
- Fix: Owner tag allows much more entries now (about 50 owners are possible now)
- "Fix": RMG does not allow Urban random maps anymore (they suck)
- Bugfix: Loading a saved game does not cause an Internal Error anymore
- Bugfix: FourthCrew and FourthSurvivorDivisor work properly now
- Bugfix: The NewPlayableCountries-tag works properly now (even with negative numbers in order to remove countries)
- Bugfix: For theatre-specific building images, now REALLY any first letter works (i.e. KACNST or LGBRCK)
- Bugfix: EVADetected for custom SWs should work fine now
- Some old 1.01 loading routines have been fixed, and with them probably some minor bugs
1.06:
- Use thirdbutton.shp and thirdbutton.pal for a third campaign button
- Fully functional new side AI (including base defenses and walls)
- Make airstrikes using cloned SpyPlanes
- Use a new superweapon that makes its building fire at the specified target
- Use a new superweapon that plays an animation where it is being fired
- Turn off the lighting and/or unit capturing for Psychic Dominator clones
- Spotlights work again
- Set FourthCrew to set the 4th side's building crew infantry
- AI now uses custom SuperWeapons
- "Unfix": PoweredUnits can enter TankBunkers again
- Bugfix: Now more than 1 custom Mouse Pointer (Action) work (still no animating though)
- Bugfix: RadBeam colors fixed (ChronoBeams and RadBeams corrected)
- Fixed some bugs in the modified Psychic Dominator code
- Several other minor bugs fixed
1.05c [Bugfix release #2]:
- Bugfix: Nukes do not cause an Internal Error any longer
- Stability Fix: from now on, all the data the RP uses is in the new data segment
1.05b [Bugfix release #1]:
- Add infinite Nuke clones
- Bugfix: Tank Bunker works again
- Bugfix: Genetic Mutator will not crash the game any longer
- Bugfix: sidec03.mix works again
- Stability Fix: a new data segment should prevent many Internal Errors
1.05:
- Add infite Psychic Dominator clones
- Add custom mouse pointers (Actions)
- TrainBridgeSet works again
- Use VoiceIFVRepair individually for each IFV
- Special IFV treatment for units gainable by assigning IsIFV=yes
- Special InfantryType treatment gainable using IsCow / IsDesolator
- Several things to support a 4th side added/improved
- Feature update: new countries can have taunts now
- Fix: The ParaDrop mouse cursor now animates
- Fix: UnitTypes with PoweredUnit=yes cannot enter tank bunkers anymore
- Change: Spyplane and SpyplanesNum are now SpyPlane and SpyPlanesNum
- Bugfix: ChronoBeams aren't green any more (hopefully)
- Improvements of code and several minor bugs fixed
v1.04c [Bugfix release #2]:
- Feature removal: CellSpread and Sight re-limited to 11 to solve major problems
v1.04b [Bugfix release #1]:
- Add as many new ParaDrop SuperWeapons as you wish
- Use any first letter for buildings with different climate shemes (i.e. RACNST)
- Several major bugs fixed
v1.04:
- Enable logfile writing
- Customize the dropdown list colors
- Customize the SpyPlane using the new tags SpyPlane and SpyPlanesNum
- Use the ThirdLoad tag for customizing Yuri's loading screen font color
- CellSpread and Sight limited to 120
- Bugfix: InfDeaths below 9 don't end up in mutations anymore
v1.03:
- Customize the colors of new RadBeams
- Have infinite extra palettes for buildings, infantry and animations
v1.02:
- Add more than 80 new playable countries
- Bugfix: Loading issues with sidec03.mix solved
v1.01b [Bugfix release #1]:
- Bugfix: InfDeath #10 (BRUTDIE) doesn't automatically play #9 (GENDEATH) anymore
v1.01:
- Option to use sidec03.mix for Yuri's ingame GUI
- Random Map Generator is now able to create Desert and Urban random maps
- CellSpread limit for warheads broken
v1.00:
- Add up to 90 new infantry mutation animations and more than 200 new infantry death animations
Last update: 17.10.2005