Adding a new Nuke SW
Minimal version: 1.05b
NOTE:
NewNuke isn't working since RP 1.08.
Adding a new Nuke
The Rock Patch allows you to add clones of the Nuclear Missile.
This example clones the original Nuke, meaning it will behave exactly like the original one:
"Registering" your Nuke
Head to the [SuperWeaponTypes] section and add your SuperWeapon to the end of the list.
[SuperWeaponTypes] ... XX=NewNukeSpecial
XX would either be the number following the last entry of the list, or anything you like that is not used yet in that list (numbering is recommended).
The Code
The next step is creating the section for the new SuperWeapon. Go to the place where the other SuperWeapons are defined (you don't have to, just to keep it well ordered) and add the following section:
[NewNukeSpecial] ;Basic Stuff UIName=Name:NewNuke Name=Nuke Clone IsPowered=true RechargeTime=10 Type=NewNuke ;NewNuke is the type for Nuke clones Action=NewNM ;check out the Adding custom Actions page to find out more about this WeaponType=NukeCarrier SidebarImage=NEWNUKEICON ShowTimer=no DisableableFromShell=yes Range=7 LineMultiplier=2 ;New Tags ActivateSound=NukeSiren ;Activating sound TakeOff=NUKETO ;taking off anim Projectile=NukeUp FirstAnim=NUKEBALL ;The anim played before the explosion itself Payload=NukePayload ;Damaging weapon Warhead=NUKE ;Damaging warhead PsiWarning=PSIWARN ;PsiWarn animation ScreenFlash=yes ;Does the screen flash effect occur?