Adding a new ParaDrop SW
Minimal version: 1.04b
Adding a new ParaDrop
You can add custom ParaDrops to the game which are able to drop vehicles, too!
"Registering" your ParaDrop
Head to the [SuperWeaponTypes] section and add your own SuperWeapon to the end of the list.
[SuperWeaponTypes] ... XX=NewParaDropSpecial
XX would either be the number following the last entry of the list, or anything you like that is not used yet in that list (numbering is recommended).
The Code
The next step is creating the section for the new SuperWeapon. Go to the place where the other SuperWeapons are defined (you don't have to, just to keep it well ordered) and add the following section:
[NewParaDropSpecial] ;Basic Stuff UIName=Name:NewParaDrop Name=American ParaDrop Clone IsPowered=false RechargeTime=4 Type=NewParaDrop ;NewParaDrop is the type for AmericanParaDrop clones Action=NewPara ;check out the Adding custom Actions page to find out more about this SidebarImage=NEWPARAICON ShowTimer=no DisableableFromShell=no ;New Tags ParaDropInf=E1,GGI,TANY ;this is the list of InfantryTypes that will be paradropped ParaDropNum=3,2,1 ;this is their amounts ParaDropPlane=PDPLANE ;the paradrop plane ;New 1.07 Tags ParaDropUnits=MTNK,BFRT ;this is the list of UnitTypes (vehicles) that will be paradropped ParaDropUnitsNum=2,1;this is their amounts
YES, you can even have UnitTypes and InfantryTypes in one paradrop at the same time!
Note on paradropping naval units
Ships will be dropped into water, though the plane drops them beneath the next coast. It has not been tested what happens if a map does not have any water. Therefore, dropping naval units is not recommended.