Creating new Radiation Types
Minimal version: 1.07
Radiation Types
RP 1.07 allows you to create your very own radiation types - for every weapon a different one if you want!
All the tags of the [Radiation] section are available for any weapon:
[Weapon] ... RadDurationMultiple=2 RadApplicationDelay=16 RadLevelMax=500 RadLevelDelay=45 RadLightDelay=90 RadLevelFactor=0.2 RadLightFactor=0.1 RadTintFactor=1.5 RadColor=0,255,255 RadSiteWarhead=NewRadSite
For more information about the tags be sure to check out the [Radiation] section in rulesmd.ini. Note that the global [Radiation] values also define the defaults for the per-weapon values.
The RadColor can be used in another way: For coloring RadBeams and RadEruptions.
Using a colored RadEruption for a Desolator-like weapon makes a nice visual effect :)
Known Issues
There are a few problems and bugs that have been posted that I have yet to work at:
- Sometimes the Radiation isn't a "cell circle" but just a mess.
- Color seems to have problems sometimes (sometimes it's even invisible).
- Warhead can be used for damaging only.