Random Map Generator Improvements

Minimal version: 1.01

Random Map Generator improvements

Desert maps

Since v1.01, you can make the RMG make Desert random maps! This is yet to be improved, since you can't specify special light settings in rmgmd.ini yet.

Archipelago

v1.07 enables a formerly (for whatever reason) disabled map type: the Archipelago. An Archipelago map is a map with many small islands, one for each players and some more with resources on them. They are great for naval battles!

Urban Areas

Since v1.07, the RMG can place urban areas over the map, just like in TS! This is available only for inland maps at the moment (others have not been tested yet).

To enable this feature, you will have to edit a few ini files.

In v1.08, a checkbox on the RMG page has been added which allows you to toggle urban area generation on/off while in the game! This makes the INI tag obsolete. The required snowmd.ini fix is included with the RockPatch.

snowmd.ini

A change in snowmd.ini is required if you want urban areas on snow maps. If you do not make this change, you will get an Internal Error while creating the snow map.

Add the Median tileset ("Paved Road Bits") into the tileset listing. To do this, add this into the [General] section of snowmd.ini:

Medians = 71 ;IMPORTANT FOR URBAN AREAS IN VERSION 1.07 or 1.07b!

Westwood apparently forgot this tag when making the game. I believe that the Terrain Expansion fixes this already, so if you use it you might not need to edit this.
Though, trust is good, control is better ;)

In version 1.08, this fix is included with the patch.

Notes

Currently, the civil units and buildings which are placed in the urban areas are hardcoded by me to several units and buildings. I'm planning to make that customizable in the future.