Adding a new ParaDrop SW
You can add custom ParaDrops to the game which are able to drop vehicles, too!
| "Registering" your ParaDrop |
Head to the [SuperWeaponTypes] section and add your own SuperWeapon to the end of the list.
[SuperWeaponTypes] ... XX=NewParaDropSpecial
XX would either be the number following the last entry of the list, or anything you like that is not used yet in that list (numbering is recommended).
| The Code |
The next step is creating the section for the new SuperWeapon. Go to the place where the other SuperWeapons are defined (you don't have to, just to keep it well ordered) and add the following section:
[NewParaDropSpecial]
;Basic Stuff
UIName=Name:NewParaDrop
Name=American ParaDrop Clone
IsPowered=false
RechargeTime=4
Type=NewParaDrop ;NewParaDrop is the type for AmericanParaDrop clones
Action=NewPara ;check out the Adding custom Actions page to find out more about this
SidebarImage=NEWPARAICON
ShowTimer=no
DisableableFromShell=no
;New Tags
ParaDropPlane=PDPLANE ;the paradrop plane
DropInf=E1,GGI,TANY ;this is the list of InfantryTypes that will be paradropped
DropInfNum=3,2,1 ;this is their amounts
DropUnits=MTNK,BFRT ;this is the list of UnitTypes (vehicles) that will be paradropped
DropUnitsNum=2,1 ;this is their amounts
YES, you can even have UnitTypes and InfantryTypes
in one paradrop at the same time!
| Note on paradropping naval units |
Ships will be dropped into water, though the plane drops them beneath the next coast. It has not been tested what happens if a map does not have any water. Therefore, dropping naval units is not recommended.
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Last change: 08.02.06