Common SW tags


Here a description of common super weapons tags.

For SuperWeapon  like ParaDrops or Psychic Dominators, you can specify the EVA sounds for the "Ready", "Activated" and "Detected" events.
You can use the following three tags to make new EVA sounds work (for most custom SWs...):
If you want have no voice for SW, set up entry to <none> or none.

[AnySpecial]
EvaDetected=EVA_NuclearSiloDetected
EvaReady=EVA_WeatherDeviceReady
EvaActivated=EVA_ChronosphereActivated

For some SuperWeapon like Lightning Storm, Psychic Dominators, Nuclear Missile you can specify light settings:

Lighting=yes     ; turns custom lighting on or off
LightRed=85      ; amount of red
LightGreen=20    ; amount of green
LightBlue=30     ; amount of blue
LightAmbient=120 ;  
LightGround=0 
LightLevel=0 
LightAmbientChangeRate=1 

For SuperWeapon like Money SW or SpySat SW you can make it autofire.

AutoFire=yes ; if no, you have to click on the icon to use SW

Note: If you set it to "yes" for , it don't mean that it select SW target automatically.
It will always fire to one point on the map (on the edge).

You can specify super weapon target type (for AI), except some ones.

AITargetingType=[target type]

Head to the Making the AI use custom SuperWeapons  page for more information.

Rock Patch Help CE Main page Last change: 20.02.07