Using the new Firing SW

Minimal version: 1.06

RP 1.06 adds a new kind of superweapon, the Firing SW.

It will force the building with EMPulseCannon=yes to fire at the specified target. To use it, first head to the [SuperWeaponTypes] section and add your own SuperWeapon to the end of the list.

[SuperWeaponTypes]
...
XX=FireAtSpecial

The next step is creating the section for the new SuperWeapon. Go to the place where the other SuperWeapons are defined (you don't have to, just to keep it well ordered) and add the following section:

[FireAtSpecial]
UIName=Name:FireAtSpecial
Name=Fire at Target
RechargeTime=3
Type=Fire ;Fire is the type for the Firing SW
Action=FireAtAction ;check out the Adding custom Actions page to find out more about this
SidebarImage=FIREATICON
ShowTimer=no
DisableableFromShell=yes

The building which is supposed to fire must have EMPulseCannon=yes assigned.

It will fire with its Primary weapon, though the Range limit is not supported yet (you can fire anywhere, no matter what the Range is). EMPulseCannon

Rock Patch Help CE Main page Last change: 05.12.06